Smalland Taming Update, Live on Consoles!
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Greetings Smallfolk!
It's time to show you what features we're giving you and your creatures, all a part of our Taming Update! We've got some highly requested features in here that we've been working on for a while!
Traps are exactly what they sound like - craft-able mechanisms unlocked from the get-go. The baits for these will need to be unlocked at familiar NPCs.
There are four tiers of trap: Basic, Improved, Advanced and Superior. Each higher tier offers an increased chance at being able to capture your soon-to-be pal.
But how does one tame, you ask? It's simple. Place your trap down and creatures will be attracted to the bait within. They will then trigger the trap mechanism, where you will then wait a moment to see if your trap has been successful!
Alternatively, you can aggro a select creature, engaging them in combat, weakening them and then placing the trap for improved capture chance!
With this new system, we've expanded the taming pool, so nearly every creature in Smalland: Survive the Wilds are now tamable!
This includes Jumping Spiders, Cockroaches, Stinkbugs and many more, with now 38 tames in total.
We have also expanded your party size, so you can now tame and have more than one creature following you at a time!
There is now a set party budget (total of 100) that you can use to have numerous creatures active at once. Each creature's value will be different based on level and species.
So you can combine lots of low budget creatures, such as Ants and Ladybugs, or a couple of high budget creatures like Geckos and Scorpions.
With this update also comes traits! There are over 15 different traits that will generate when you tame your creature. These come in four tiers: Common, Uncommon, Rare and Legendary. These range from being slightly more durable to even having a healing aura.
Can you pet the bugs? Yes. You can pet the bugs.
This increases bond with your companion, and higher bond means they can take more and deal more damage, through the power of love and friendship of course.
If the bond hits zero, your creature may release themselves out of neglect...
Additionally, killed creatures don't die. That makes sense, give me a moment.
When a tamed creature's health hits zero, they will be incapacitated until someone or something either finishes them off, or until you use a revive incense to bring them back to life, craftable at the work bench.
Remember, if the incapacitated creature takes too much damage, it will die - so make sure to rev your pet before they perish!
This also has a toggle in the world menu, so that incapacitated creatures can't be killed!